The issue with New Horizons lies in its HEAVY realiance on intrinsic

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The issue with New Horizons lies in its HEAVY realiance on intrinsic

But when I see people only spend four paragraphs straight-up shitting on every facet of some game, then throw 'I played with it for 120 hours', I get annoyed. At least acknowledge that they must have done something right to get you to animal crossing items new horizons spend literal days of your life on it.

And within a game designed for a brief narrative experience, I would get your point.

However, Animal Crossing has an expectation: You turn it on and interact with it maybe 30 - 90 minutes every day, and do this for months. The games are designed to be played in short bursts daily for a very long time. So if somebody is giving it up a monthand a half , it failed in what it was supposed to perform, at least to get that individual.

He idea is to communicate credibility and they're talking from experience instead of blindly hating on the game.

People are placing 500 hours to New Horizons. Perhaps you aren't because that's not the kind of game you want to play. The individual who said 50 hours is suggesting for diverse content that has never been at an Animal Crossing game. So it is obvious to me that the Reason he/she cannot get 500 hours out of the game is since Animal is not the Type of game that may drive them to play for 500 hours anymore

The issue with New Horizons lies in its HEAVY realiance on intrinsic motivation whereas elderly names also gave you plenty of shit to do out of"be creative and make your island quite". Every AC game prior had more things to do and work towards as well as experience, so there was no reason to not expect the identical standard set by the prior games. I think that it's kinda clear that people that came from New Leaf anticipated that as a type of baseline concerning content. When they then realized that you are able to build 3 buildings and update them vs. a complete shopping area with 12 shops and the shop having multiple helpful upgrades. I think, again, it is clear to be disappointed even when having played 50 hours. If Nintendo had conveyed that the match would dramatically lack content that even the gamecube AC'd I don't think the"backlash" would've been as large as it is.

What backlash? I frankly can't know one if word of cheap Animal Crossing Bells mouth keep making this match selling months after it released.

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